Unity - 28th October
During today's session we have been introduced into 3d character animation which is similar to what we have done last semester but with additional depth to it as the character is 3d instead of 2d. Meaning that there are more variables to animate. Throughout the session we have been using Unity tutorial website which i have been using in order to catch up with something if i didn't understand or I could go ahead when i understood and didn't want to wait. Furthermore, to control character we have been using Animator and Animation tabs in Unity. Furthermore, we have also created a script in order to make character turn and switch automatically in-between two animation modes this meant that the character was more sophisticated and engaging rather than simply standing still. Lastly, i have added a Level Plane which was included in the assets folder in order to create a platform on top of which my character can walk and explore. As well as i have added CineMachine camera which ...