Unity - 4th November

 During today's session we have been continuing with the Halloween theme project from last week. 

I have been working on camera, added post processing, added End Game image


Below I have attached a script for the End Game image collider which when in contact is displaying a desired picture.


Furthermore, i have also been tweaking the camera settings in order to make them more realistic and intuitive. The tool i have been using to adjust it inside of Unity was called Cinemachine which allows you to put various cameras which we have explored before.



When it comes to the post processing i had to add a package manager which allowed you to experiment with various effects like bloom or ambient occlusion in order to create the desired atmosphere within the game. After tweaking those settings i can tell that it made massive difference.



After post production
                                                                                
Before post production








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