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Today i have been working on implementing enemies into the game i have done this using some sprits from our Github and applying a sphere collider and Nav Mesh Agent onto it so it is able to move and follow the player. Furthermore, every time the player collides with the ogre it deducts 10 points of health.
Furthermore, there was an idea to also deduct time if the player would collide with it however after some discussion in group chat we have rejected that idea.
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