Unity 25th November
During today's session we have explored an aspect of physics in the game and how various objects react with each other. Furthermore, we have learnt that Unity has various types of joints that act as a physics measure in order to reflect a real life behaviour.
Furthermore, throughout the session we have a made a ball example that would showcase various joints and forces available in the Unity.
Lastly, we have been introduced into ragdoll physics within the game where object reacts to different objects when falling. This would have been useful when character have died and there is no response from the character anymore.
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