Unity- work sess
During today's independent work i have decided to add in a camera module using a Cinemachine as well to bake the ground which would allow me to place enemies and they would be able to move on it.
For the Cinemachine i have decided to use Virtual Camera as it fit the purpose for this project. This is because it allows to fully manipulate/control the Camera meaning the final output will look how i want it to be.
For the ground i have baked an environment and create an empty GameObject to which i have put in the ground sprite
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