Unity

Today i have been further improving the game by including props to the game as well as adding in the post processing to make the game more pleasing to look at.



Before post processing


After post processing

Some of the post processing i have added in includes vignette effect, depth of field, motion blur and colour saturation.  When it comes to depth of field i have selected a bokeh mode in order to reflect a more realistic blur where the camera focuses on the object and the rest of the plan is being blurred. 

Also, i have added in a vignette effect in order to create a darker mood for the game which would reflect the fact that the game is set in the dungeon/mine. For motion blur I have added it in some capacity in order to create a smoother gameplay effect.




Below you can see some of the props i have included within the game like barrels, pillars and bricks. This makes the game more interesting and not shallow. I have used pre-made prefabs from asset store due to time constraint.




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